Bungie has confirmed that ODST will run at the same 1152x640 resolution as Halo 3, the game it’s based on.
Bungie has confirmed that ODST will run at the same 1152x640 resolution as Halo 3, the game it’s based on.
Speaking to 360 Gamer at a press event for the game on Monday, Bungie senior designer Lars Bakken said that while ODST does look prettier than Halo 3 did, the game engine itself has hardly changed since Halo 3.
“You know, there weren’t a lot of technical refinements that were made,” he replied when asked what graphical changes had been made.
“There are a few little one ones here and there, but for the most part, it really came down to the engine and the tool set being done when we first started working on it.
“Everything that existed in Halo 3’s engine was there from the beginning. So the graphical differences that you’re seeing in ODST is really testament to the artists, because they were able to just take the tools that we had from the beginning, and just make awesome looking stuff.”
When asked what resolution ODST would run at, Bakken replied “the same as Halo 3.”
When asked if that meant it would run at less than 1280x720, he confirmed “yes, exactly.”
As anyone who still remembers the immediate aftermath of Halo 3’s launch will know, there was some controversy after it emerged that the game – the then latest instalment in the 360’s flagship franchise – ran at a resolution of 1152×640, rather than the 1280x720.
So there you go – ODST isn’t a true HD game, but it does look a bit more detailed than Halo 3. Does it really matter? Probably not.
Of course, there’s the small matter of what ODST is like to play – but you’ll have to wait for issue 65 of 360 Gamer for that. We’ll have more ODST related stories closer to the time.