Until recently, many sources claimed we’d be
waiting until late 2009 for the next Resi game,
but Capcom proved them all wrong at E3, where it
confirmed a worldwide release date. As sure as Umbrella
is evil, just as the first blossoms spring from the trees
next March, we’ll all be travelling to an African dustbowl
to slay hordes of mutated villagers. And what a journey
it looks set to be.
In LA, Resident Evil 5 stood alongside Gears of War 2,
Fallout 3 and, er… Lips, and more than managed to hold
its own. Few were left in any doubt that Capcom has
streamlined all that was good in RE4 and then ramped
everything up to create unbelievable
tension. There may be some quiet,
reflective moments in this new
instalment, but they certainly weren’t
front-and-centre at E3. Instead, we
were treated to a constant barrage of
attacking infectees, a solid look at how
co-op will work and a clear indication of
why it has taken so damn long to arrive.
Maybe it was because everyone’s jaws
were too busy dropping, but the whole
racism debate barely got a look-in.
As previously reported, the ‘fifth’ Resi
sees Chris Redfield return to Africa to
shed light on the origins of the virus,
with Capcom now confirming – in the
cryptic, non-committal way that only game developers
can – that the game will draw in and wrap up some of
the key mysteries surrounding the four previous titles
in the series. With ten years having passed since the
destruction of Raccoon City, Chris has buffed up, left
STARS and – not having learned to distrust large-scale
corporate soldier outfits – joined a new team known as
BSAA. It’s the sort of clandestine, black-ops militia that
has offices all over the globe, hence the fact that Redfield
is joined in his quest by Sheva, an African BSAA agent
and Resident Evil 5’s co-op partner.
Sheva’s company retains some of the ‘walk to the
right spot and press a button to give partner a boostie’
feel of Ashley in RE4, but the fact she can carry a gun
(and use it) means she’s far less a nuisance and far more
an integral part of the action. She obviously means
business, too; she’s not nearly as objectified as the
pendulous-bosomed lady holding a syringe in the E3
trailer. On top of the range of acrobatic throws and
context-sensitive lifts, Sheva is on hand to offer health or
ammo when you need it, even swapping weapons
and items with you (and effectively doubling thesize of your inventory).
Capcom has also thought about
her integration into the game from design upwards, so
levels often branch and separate our two heroes, leaving
one to hold cover with a sniper rifle while the other runs
headlong into the danger zone. The developer may
boast some quality AI for Sheva in single-player modes
– it looks to be almost impossible to survive without her
help – but her inclusion is mainly geared for online coop.
As it will be a full drop-in-drop-out experience, the
tactical aspects of being able to, say, draw enemies away
from your partner while they reload should more than
make up for a lack of any competitive online multiplayer.
Besides, we suspect the game’s longevity will be
stretched by replay value; it’s so stunningly detailed
that you’ll want to play through the whole thing several
times so you can get a good look at all the places you ran
through screaming the first time.
Put simply, every frame of Resident Evil 5 looks like
a work of harrowing artistry. Compare it to the first
Resident Evil on PSOne, and we wonder how the original
ever scared us. However, while the presentation has
improved radically, aside from the shift to over-the shoulder,
the gameplay hasn’t changed all that much
in all that time. It’s still very much a move-and-stop-to-fire affair, but if you didn’t mind that in Resident Evil 4
then you’re only going to lap up the sequel even more.
Besides, factor in the necessity
of having Sheva by your side
– and the fact the number
of attackers seems to have
increased hugely to complement
this – and it can only heighten that
panicked, ‘Damn, I’m good’ feeling
of stepping back and getting
several perfectly-aimed shots in that
made the control system fit so well
last time around. That’s a feeling we
live for, and we’re dying for Resident
Evil 5 to drag it out of us again.